On August 20, 2010, Perfect World Entertainment (Nasdaq: PWRD) officially announced its new MMOARPG Battle of the Immortals, which is developed by the company's overseas development team and will be brought to the global market within this year.Many of those responsible for the development of Battle of the Immortals 2 are from Runic Games, including Travis, Baldree and Erich Schaefer who all used to work on the development of the great projects like Diablo and Torchlight. With their participation, Battle of the Immortals 2 will be endowed with various brand-new design concepts.Battle of the Immortals Gold
With the adoption of the wholly new Cube Engine 2, Battle of the Immortals 2 will display a more realistic and rigid graphic style, and will be a real Diablo-style online game. The new engine will bring the game more powerful 3D effects and more impressive 3D scenes, making the game graphics and actions much vivider.boi gold No matter in terms of PvE or PvP, the rhythmic and breathtaking combats will always be the main tune.The three newly added classed in Battle of the Immortals 2 make the extremely thrilling battles more complex. Meanwhile, the whole world of Motenia takes on a totally new look, and the underwater city – Atlantis also comes out of the water and floats in the sky as an air city. Why are there so many changes on earth? Jump into the gaming world when the time comes, and you’ll find all the answers!
Battle of the Immortals 2 features much gameplay content. Not only the typical Soul Gear System will bear a brand-new design, but also the whole gaming world will be radically changed. You'll all be able to see a mass and magnificent world of Motenia through one thousand kinds of epic quests and the brand-new chronicle system,boi gold as well as the re-designed cross-server territory occupation battles, and get all the unsolved mysteries solved.
With the interaction elements enhanced, players in the game will be able to form a family, which's the smallest unit, boi gold and have the family grow to a guild and a state gradually. No matter at which stage, these units can set up real realms and city-states in Motenia. Such limited territories are just what the numerous guilds and states first content for. Moreover, the appearance of ancient technologies will lead to the research and development of siege weapons, and thus have players join battles with such weapons in a brand-new field. It is cruel but funny, and behind cruelty and fun is just the dream of dominating the whole Motenia world.
















